Chibi Doggo - VRChat Avatar
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This is a chibi canine avatar, made primarily for use in VRChat. Has full facial visemes, face expression morphs, facetracking, and is fullbody compatible. This model also comes with body customization blendshapes, for different body types, as well as facial and ear shape sliders.
This purchase comes with a .unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.
This avatar also comes with dynamic digitigrade legs and MMD visemes. There is not currently a planti-rigged version of this avatar, due to the addition of VRChat's constraints system. The legs SHOULD still be Quest compatible if you're using the beta SDK with the new constraints, if you convert the constraints to VRC constraints.
I might add a planti version if there's enough demand for it- but for those who want planti leg movement just out of personal preference, you can achieve this even on a digitigrade rig by disabling the constraints on the ankle bone.
This avatar also utilizes puppet menus for the ears and extra facial expressions- this avatar has TWO facial expression puppets, each with its own toggles- for a total of 8 extra possible facial expressions.
The avatar also uses tail controls, including curl left/right, tail tucked, tail up, and a happy tail wag.
Default texture by Elias/Melon1te and BubbleGumBark!
!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.
Uses GoGoLoco menus, as well as Poiyomi Pro(although Poiyomi Toon should function and convert well enough) for materials.
Poiyomi Pro is REQUIRED for the SSAO version of the avatar, as SSAO is only available with Poi Pro.
The SSAO version of the avatar will be rated as "Poor" performance by default simply due to the DepthGet prefab(which counts as a 'light'), which is necessary for SSAO. If you want your avatar to be Good or Medium performance, use the Non-SSAO version. Each version's prefabs are separated into their own folders.
If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.
NOTE FOR QUEST USERS:
You MUST use the beta SDK with VRC constraints to upload this avatar for Quest. This is because Quest does not support the default Unity constraints necessary to move the legs with the digitigrade rig, and the constraints will need to be converted to VRC Constraints. (The SDK has a button that does this for you automatically.)
Once the update is officially released off of the beta branch, the avatar will be updated to use VRC constraints by default.
Also, if your eyes appear black, turn off the eye lens- there's a blendshape for that.
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TERMS OF SERVICE
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- You may customize this model however you like- you can even make public cloneable avatars with it.
- You may take commissions using this model, however if you're giving files, the other party must have also bought the model. You may also not upload commissioned avatars to the other party's account if they do not own the avatar off of Gumroad, you may only keep it as publicly cloneable on your own account. If a commissioner wants it private, they need to buy the avatar from me.
- Do not give out the model files to anyone that has not already bought and paid for it, for any reason.
- You MAY edit this model and then sell edits as bases for others to use, provided that anyone buying your base has bought the original model in the first place. You may sell mods of this model, but only to people who already own it.
- If you are commissioning someone else for textures for this model, and they do not already own the files, you may ONLY give out the substance file, and the substance file ONLY, for them to texture. If someone is compiling the entire avatar for you, or doing anything besides retextures, they must own it, or you will need to buy it for them.
- Reuploading or reselling this avatar or any of its included files, anywhere, where people can freely access it without paying for it directly from this page, is expressly prohibited. Respect artists, don't pirate our work or redistribute it. I work hard on my avatars and this is, quite literally, my only source of income. I will pursue violators to the fullest extent of the law if caught, because this is my livelihood and I ask for that to be respected.
- By purchasing this avatar, you hereby agree to all of these terms, accepting them as a legally binding agreement.
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Join my Discord for model updates, avatar help, avatar mods, WIPs, etc: discord.gg/7bkHRWPSwt
====== CHANGELOG ==========
11/10/24 - Added some extra ear blendshapes and separated folded/floppy ears by Left and Right to allow for asymmetrical ear customization.
11/10/24 (again) - added a "cropped ears" blendshape, + some tail customization blendshapes, and fixed the tail being stuck in "tail up" position.
11/11/24 - Adjusted weight painting on the neck to stop collar from clipping at certain head tilt angles, + added some extra prefabs, an extra controller and collar animation for use with the max weight slider (adjusts the neck fluff to accommodate the collar on a thicker neck), slightly adjusted collar position on all prefabs
11/12/24 - Added some extra prefabs for curly tail + nub tail avatar variants, and slightly adjusted tail wag animations. Also, fixed the collars on some prefabs using the Quest material when they shouldn't be.
Also added fully flopped ears(i.e. labrador style), + a combination with curly tail and nub tail as prefabs, along with some extra controllers for curly tail + flopped ear variants as well as combo controllers for combined options.
11/14/24 - Added a shirt + shorts as well as a toggle to turn them on and off. You can wear clothes now! :D
11/15/24 - Fixed broken constraints. Somehow in a previous update I had accidentally converted all the constraints to VRC constraints... with a version of the SDK that broke constraints. This has now been fixed.
NOTE: currently the newer VRC SDK versions have broken VRC Constraints. Use SDK 3.7.0 until the issue is fixed if you need to upload for Quest.
11/16/24 - Fixed the legs reverting to IK when using GGL poses in VR(and on Desktop uncrouched). Also fixed AFK pose, and added a new muzzle size blendshape.