Draconis - VR Avatar
This is a draconic avatar, made for use in VRChat or similar VR social games. Has full facial visemes, face expression morphs, and is fullbody compatible. This model also comes with numerous body customization blendshapes, for different body types, as well as facial and ear shape sliders, a ton of customization blendshapes with various spikes and fins across different parts of the body, and a few(some still WIP) MMD visemes.
This purchase comes with a unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.
This avatar also comes with dynamic digitigrade legs and "phystoes", as well as floor collision.
!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.
If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.
=======
TERMS OF SERVICE
======
- You may customize this model however you like- you can even make public cloneable avatars with it.
- You may take commissions using this model, however if you're giving files, the other party must have also bought the model. You may also not upload commissioned avatars to the other party's account if they do not own the avatar off of Gumroad, you may only keep it as publicly cloneable on your own account. If a commissioner wants it private, they need to buy the avatar from me.
- Do not give out the model files to anyone that has not already bought and paid for it, for any reason.
- You MAY edit this model and then sell edits as bases for others to use, provided that anyone buying your base has bought the original model in the first place. You may sell mods of this model, but only to people who already own it.
- If you are commissioning someone else for textures for this model, and they do not already own the files, you may ONLY give out the substance file, and the substance file ONLY, for them to texture. If someone is compiling the entire avatar for you, or doing anything besides retextures, they must own it, or you will need to buy it for them.
- Reuploading or reselling this avatar or any of its included files, anywhere, where people can freely access it without paying for it directly from this page, is expressly prohibited. Respect artists, don't pirate our work or redistribute it. I work hard on my avatars and this is, quite literally, my only source of income. I will pursue violators to the fullest extent of the law if caught, because this is my livelihood and I ask for that to be respected.
- By purchasing this avatar, you hereby agree to all of these terms, accepting them as a legally binding agreement.
======
Requires the Poiyomi Pro shader for the Poiyomi prefabs. Standard Specular prefabs are included for those without Poiyomi.
Join my Discord for model updates, avatar help, avatar mods, WIPs, etc: discord.gg/7bkHRWPSwt
======
HOW TO SWAP PARTS:
- The vast majority of customization options are done via blendshapes. The ears are weighted to separate bones in order to enable them to function as blendshapes without any strange behavior, so I've provided base prefabs just with both ear types with the physbones set up accordingly. Everything else is for you to customize as you see fit.
However, there are parts on the tail that could not function as blendshapes due to technical restrictions. As such, these tail parts are swappable separate meshes. In order to switch them out, select the mesh, and where the mesh is listed in the Skinned Mesh Renderer, change the mesh to the part you want. To make it easy, the mesh parts are all named, beginning with "Dragon". Make sure the version you select is attached to the correct FBX(for example, if you're using the default, or digi, version, make sure the tail part you're selecting is from that FBX. It will say this at the bottom of the mesh selection menu."
The tail meshes are as follows:
DragonTailSpikes
DragonTailFinBase
DragonFinTailTip
DragonTailFinCombo(both base + tip)
DragonTailSpikeFinCombo(spikes + fin tip).
====== CHANGELOG ==========
None yet!