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$30+

Rexouium Evolved - VRChat Avatar

145 ratings
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Rexouium Evolved - VRChat Avatar

$30+
145 ratings

This is an avatar based on the Rexouium open species by RezilloRyker, made for use in VRChat. This is a brand new Rexouium model, not using any assets from the original, created in my own style.

Has full facial visemes, face expression morphs, and is fullbody compatible. This model also comes with body customization blendshapes, for different body types, as well as facial sliders.

This purchase comes with a unitypackage file with a few compiled prefabs, substance painter files, textures, and a .blend.

This avatar also comes with dynamic digitigrade legs and MMD visemes! :D

**Realistic textures for the Split UV version made by troyBORG!

!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.

If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.

!!!It is HIGHLY recommended to use Substance Painter to texture this avatar! Substance Painter makes avatar texturing a hundred times easier, + can easily create specular, emission, and normal maps without needing to do extra work- I use Substance Painter to texture all of my avatars, which means they DO NOT come with .PSD files! I do not texture with Photoshop, just a fair warning.!!!

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TOS

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- You may customize this model however you like- you can even make public cloneable avatars with it.

- You may take commissions using this model, however if you're giving files, the other party must have also bought the model. You may also not upload commissioned avatars to the other party's account if they do not own the avatar off of Gumroad, you may only keep it as publicly cloneable on your own account. If a commissioner wants it private, they need to buy the avatar from me.

- Do not give out the model files to anyone that has not already bought and paid for it, for any reason.

- You MAY edit this model and then sell edits as bases for others to use, provided that anyone buying your base has bought the original model in the first place. You may sell mods of this model, but only to people who already own it.

- If you are commissioning someone else for textures for this model, and they do not already own the files, you may ONLY give out the substance file, and the substance file ONLY, for them to texture. If someone is compiling the entire avatar for you, or doing anything besides retextures, they must own it, or you will need to buy it for them.

- Reuploading or reselling this avatar or any of its included files, anywhere, where people can freely access it without paying for it directly from this page, is expressly prohibited. Respect artists, don't pirate our work or redistribute it. I work hard on my avatars and this is, quite literally, my only source of income. I will pursue violators to the fullest extent of the law if caught, because this is my livelihood and I ask for that to be respected.

- By purchasing this avatar, you hereby agree to all of these terms, accepting them as a legally binding agreement.

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Requires Dynamic Bones for floppy ears/tail: https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743


Join my Discord for model updates, avatar help, avatar mods, WIPs, etc: discord.gg/7bkHRWPSwt

====== CHANGELOG ==========
2/22/22 - Fixed an issue with weighting on the plantigrade legs. Planti-legs should work properly now!

2/22/22(Second Update!) - Major update- fixed the hand issue that has plagued Index users that use my avatars for years, added new custom hand animations, and completely re-did the head feathers to improve their appearance.

2/23/22 - Redid the back feathers to improve their appearance, as well as adjusted the UVs of the other feathers to make them a bit less thin and rounded.

2/23/22(Second Update!) - Reshaped the butt a bit to be a lil less "flat" and better shaped, added an extra "featherless" prefab, and added a "Split UV" version of the model with the pawpads and eyes separated onto a new UV and material, for those who want high-res paw and eye detail.

2/24/22 - Improved default texture with better "ticking" pattern, and added the typical Rexouium bioluminescence via emissions on markings layers. Added claws to the pawpad UV on the Split UV version for high-res claws, and added ear sliders for smaller and differently shaped ears, as well as a tail fur slider for use with the feather tail.

2/26/22 - Implemented a fix for a few issues introduced by VRChat's new beta IK system caused by the hip bone being flipped. "Lock Head" should no longer cause the model to twist and break, and it should not function properly in fullbody with the new IK. Also, combined the plantigrade and digitigrade versions into one .unitypackage file. The plantigrade prefabs are found in the "Planti" folder.

2/27/22 - Fixed an issue with the digi Split UVs version caused by a misnamed armature, which caused the avatar to not be recognized as a humanoid rig, resulting in T-posing ingame. Also, added new, realistic high-res textures for the Split UV version, made by troyBORG.

4/1/2022 - (No, this is not an April Fools joke), completely re-did the feet paws, added new laydown and crouch animations.

To update your existing textures for the new model, simply import the included Substance FBX file into your Substance file, and it will replace the mesh. Most likely, the feet, paw pads on the feet, and claws will need some fixing, but it shouldn't mess things up too much and the vast majority of old textures should be retained.

4/26/22 - Updated for the new PhysBones system! The tail also now no longer clips into the floor when crouching/lying down/etc and actually has floor collision. :D

4/27/22 - Lowered polycount of tongue and paw pads to better optimize the model, as those areas had a lot of unnecessary polys that could be cut without sacrificing visuals. The model should now have a much better performance rating even with full feathers, going down from VeryPoor to Medium.

6/12/22 - Added new "grin" expressions, + revamped the expressions menu, finally updated the Split UV version with the new paws, made a new optional 'realistic' texture for both Split UV and the base version, Split UV is now included in the base files, added face tracking blendshapes + prefabs set up for face tracking(courtesy of seignossais, who helped me set that up).

6/13/22 - Added a quick hotfix for an issue causing the face on the plantigrade and split UV versions to be invisible due to an extra material. Import the fix after importing v10.

8/28/22 - Changed ChestFluff2 to be a little upwards-facing tuft that leads into the upwards neck fluff, improved butt shape, and added some optimization by deleting a bunch of unused vertex groups and UVs. Also integrated the GoGo Loco menu.

9/7/22 - Added a new "mane" hair option, as well as optimized the feathers by deleting all but 2 versions, and moved the customization options to blendshapes for removing certain feather areas. The new mane also comes with some blendshapes intended for use with Morghus' EvoRex hoodie.

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4.6
(145 ratings)
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