$10+

Vernid Avatar [VRCHAT](obsolete)

93 ratings

Vernid Avatar [VRCHAT](obsolete)

$10+
93 ratings

This is a customizable VRChat avatar based on the Vernid open species! This avatar comes with many customization options via shapekeys(and more to come in updates!), full facial visemes, dynamic bones set up, and includes a .blend file, substance painter file, and a .unitypackage with some pre-set prefabs!

The Vernid is still a work in progress, but is fully functional. The model will continue to receive updates for the forseeable future to add new customization options such as new ear types, horn types, hair, more facial customization options, and more!

The Vernid is built for VRC SDK3, however will likely receive an SDK2 compatibility update sometime in the future.

This avatar also has optimized prefabs made for Quest- however as of now these are UNTESTED and not 100% guaranteed to work as intended- if issues are found, I will of course release an update with a fix as soon as possible.


!!!It is HIGHLY recommended to use Substance Painter to texture this avatar! Substance Painter makes avatar texturing a hundred times easier, + can easily create specular, emission, and normal maps without needing to do extra work- I use Substance Painter to texture all of my avatars, which means they DO NOT come with .PSD files! I do not texture with Photoshop, just a fair warning.!!!

!!Extra Note: While I do provide a blendshape that enables horns on this model, a Vernid with horns is referred to as a "Royal Vernid" and is a closed species. I provide this option for owners of Royal Vernids to be able to make their characters on this avatar- I mean no disrespect to the owner of the species by including this as an option. If using the Royal version(i.e. enabling horns or using the included Royal Vernid prefab), I suggest making sure you have bought a Royal Vernid character or the right to make one from the creator: https://twitter.com/LiLaiRa95

!!!!NOTE: THIS AVATAR IS NOT REFUNDABLE. This is a DIGITAL product- when you buy it, you gain access to digital files that cannot just be "taken back". You cannot "return" a digital product like you can a physical one. If you force a chargeback, I WILL fight it.

If you are having any technical issues with the avatar, join my avatar Discord and ask for tech help, OR add me on Discord(Tosca#8203) for tech help, rather than immediately assuming that the avatar is "broken" and trying to force a chargeback.


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TOS

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- You may customize this model however you like- you can even make public cloneable avatars with it.

- You may take commissions using this model, however if you're giving files, the other party must have also bought the model. You may also not upload commissioned avatars to the other party's account if they do not own the avatar off of Gumroad, you may only keep it as publicly cloneable on your own account. If a commissioner wants it private, they need to buy the avatar from me.

- Do not give out the model files to anyone that has not already bought and paid for it, for any reason.

- You MAY edit this model and then sell edits as bases for others to use, provided that anyone buying your base has bought the original model in the first place. You may sell mods of this model, but only to people who already own it.

- If you are commissioning someone else for textures for this model, and they do not already own the files, you may ONLY give out the substance file, and the substance file ONLY, for them to texture. If someone is compiling the entire avatar for you, or doing anything besides retextures, they must own it, or you will need to buy it for them.

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NOTE: There are two .prefab files for each body type preset, not counting the Quest prefabs- one with the Poiyomi shader applied, and one without, using the Unity standard specular shader instead. The Poiyomi Patreon shaders are required for the Poiyomi presets.

Also requires Dynamic Bones: https://assetstore.unity.com/packages/tools/animation/dynamic-bone-16743

If you buy, a rating is appreciated!! Ratings help me to be found on Discover, and can get me more sales!

Join my general avatar Discord for model updates, avatar help, avatar mods, WIPs, etc: https://discord.gg/VRJWEwz

============ CHANGELOG ==================

5/4/21 - Added 3 new addon hair meshes of varying flavors- head, head and neck, and full back mane, as well as new prefabs with the full back mane version applied. The hair has dynamic bones, too! :D Also added some ear shape blendshapes.

To use a different hair mesh than the "default" on the prefabs, just click on the hair mesh once the model is in the scene, and change the mesh from "Hair3" to "Hair1" or "Hair2".

5/6/21 - Horn size and shape sliders are now functional, and I have added a new hairstyle, also with 3 length variations(head, head + neck, full back). I have made changes to how the hair works- they are no longer simply named "Hair1", "Hair2", etc- instead, the hair is named for style + length variation. Each hair piece also has a slider for outward hair length.

In order to swap hair meshes, simply select the "hair" object on the model once it's placed in the scene, and change the mesh to your preferred hairstyle. By default, on the prefabs, the hairstyle is "BaseHairFull".

The hairstyle meshes are as follows:

- BaseHairHead

- BaseHairNeck

- BaseHairFull

- SlickBackHead

- SlickBackNeck

- SlickBackFull

5/8/21 - Added a child/chibi version of the avatar, as well as added a new shapekey for the ears to pull them "outward" a bit, to make the ears more visible from frontal view.

8/3/21 - Added meshed in gums and a snarl expression, as well as various other small tweaks. Honestly, I actually was working on this update forever ago, just never got around to the finishing touches and export, so I've probably forgotten some of the edits I did, but hey- it's done now :'D

8/6/21 - Updated for VRChat's new update to Unity version 2019. Make sure you're using the correct, updated Unity version and updated SDK! Poiyomi shaders should also be updated to the latest version of the Pro shader.

2/18/22 - Added dynamic digitigrade legs!! :D This means the legs will function properly as digi-legs should, with a properly bending ankle joint! And yes, it works well with a wide range of motion!

5/4/22 - Updated for Physbones, adjusted crouch animation, reorganized folders and avatar setup to be a bit cleaner and more organized, and added a new laying animation.

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4.5
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